2012-03-29 11:52:01作者:admin
打开游戏目录dead islandDIOutSettings
把Video.scr 改为Video.txt ( 修改后把txt 改为scr ) 打开
!Resolution(i,i)
!WindowOffset(i,i)
!Monitor(i) // -1 primary monitor
!BPP(i)
!FSAA(i) // Full Screen AntiAliasing, 0 - none, higher is better
!TexBPP(i)
!TextureQuality(s) // VeryLow, Low, High
!Filtering(s) // Bilinear, Trilinear, Anisotropic, AnisotropicTrilinear
!GammaFloat(f)
!MaxRefresh(i)
!Shadows(s) // Low, High
!ShadowMapSize(i)
!SpotShadowMapSize(i)
!Lightmaps()
!Fullscreen()
!VSync() // enable vertical sync
!MaterialQuality(i) // lower is better
!WaterQuality(i) // lower is better
!GrassQuality(i) // lower is better
!FXQuality(i) // higher is better
!FXFadeLevel(i) // 0-4 (lower is better)
!EnvQuality(s) // FullDynamic, RareDynamic, Static
!ShaderPath(i) // 0 - 1.1, 1 - 1.4, 2 - 2.0, 3 - 3.0, 4 - x360, 5 - 4.0, 6 - ps3
!PostProcess(s) // Simple, Normal
!DisplayDeviceType(i,f,f,f,f) //device type (LCD TV etc.): 0 - default
!Curves(s) // curves texure
根据上面的提示修改下面的数据
例子:
Resolution(640,480)
Monitor(0)
BPP(24)
FSAA(0)
TexBPP(32)
TextureQuality("Low")
Filtering("Anisotropic")
Fullscreen(1)
Shadows("Low")
ShadowMapSize(512)
SpotShadowMapSize(1024)
Lightmaps()
GammaFloat(1.00)
MaxRefresh(60)
MaterialQuality(1)
FXQuality(0)
FXFadeLevel(1)
WaterQuality(0)
GrassQuality(1)
EnvQuality("RareDynamic")
ShaderPath(0)
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